(FADE IN)

EXT. DYNASTY BALTIMORE – NIGHT

We see the dome city of Dynasty Baltimore, the largest city

afloat above the clouds of Venus. The city is alive with

activity.

Rather than a moon, a massive spherical mirror hangs in the

sky. Reflecting the sunlight, it gives Venus the illusion of

night.

SUPER: DYNASTY BALTIMORE. Year 900 After the End

As we zoom into the bustling neon metropolis, we hear

AMBULANCE SIRENS, and then VOICES.

YOUNG WOMAN (V.O.)

...Sounded like the War of Worlds

part II in there, the way she was

screaming. But then she walked

outside fine as can be, not a

scratch on her...

NEO LAW-ENFORCER 1 (V.O.)

We'll take it from here. Get inside

and lock the doors.

NEO LAW-ENFORCER 2 (V.O.)

Hey! He's got a pulse!

NEO LAW-ENFORCER 1 (V.O.)

You serious?!

Finally we stop at the Endo Crown in District Endo, a

brownstone surrounded by LifeCrane ambulances and hover

police cruisers. It stands like an oasis of luxury amid filth

and urban decay.

20-somethings try to peek through the horde of NEO LAW

ENFORCERS gathered around.

INT. ENDO HOSPITAL - ICU - NIGHT

Now we're in the victim's POV. We watch the doors BURST open

as we're rushed to ICU. The wheels of our gurney SQUEAK on

the floor.

On either side of you is a nurse pulling your gurney along.

Sweat droplets pour off their anxiety-induced faces.

A SLOW, STEADY BEEP. Fade out, beat, then fade in as if your

eyes had closed and reopened.

NURSE

We're losing him, doctor!

Beat. Fade to black as if your eyes closed. This time they

don't reopen, the steady beep slowing to a FLATLINE.

DOCTOR (V.O.)

Time of death... Cycle Friday,

11:45 APM.

INT. ENDO HOSPITAL – HOSPITAL ROOM – NIGHT

Fade in on a brightly lit hospital room. Someone lies on the

bed, covered head to toe in a white sheet. Clearly dead.

Clearly abandoned.

But then the person rises. The sheets fall off to reveal a 21-

year-old MAN with a wholesome look about him, more beautiful

than handsome. He wears only briefs, no shirt or shoes.

He looks around, utterly confused. He stretches out his arms

in front of him. Sees nothing strange. His brows furrow.

TEXT: Where are you? Who are you...?

The player is now controllable. To proceed, have him get out

of bed.

The player can move the cursor to interact with his

environment. He can't access the menu screen at this time.

Can click on the following items:

Flatscreen TV hanging in the upper corner of the room.

A sink.

A mirror above the sink.

The wide rectangular window against the wall opposite the

bed.

The floor cabinets below the sink.

A painting of a bright light on the wall.

Clicking on the window:

The background changes to the cityscape of Dynasty Baltimore.

Buildings that touch the uppermost atmosphere seem to go on

forever in every direction. Interactive ads wash the city in

neon lights, hover cars zipping past, as do cars on the

ground.

We hear HORNS HONKING and MUSIC BLASTING, above and below.

TEXT: You look below at a city bursting with energy. Is this

your home? You feel like a stranger in a strange place. If

only you could remember... You become determined to piece

together how you got here.

Player backs away from the window and is controllable again.

Only the first time the player clicks on the window:

TEXT: Your END has increased!

END+1

Clicking on the window a second time:

TEXT: You see the city below.

Clicking on the mirror:

TEXT: You look at your reflection, seeing a face that must be

yours yet feels as if you're seeing it for the first time.

Appearing on the mirror is a gorgeous Black man with golden

brown skin and piercing silver eyes, shoulder-length curly

mocha-brown hair.

TEXT: Before you do anything else, you need to find out who

you are. Your SPT has increased!

SPT+1

Player backs away from the mirror and is controllable again.

Clicking on the mirror a second time:

The player observes his reflection for a few beats.

Clicking on the floor cabinets:

TEXT: You find Vaccine x2, Vitamins x2, Vitamins +

Fiber/Calcium & Energizer x2. Nothing else interests you.

If the player clicks on the cabinets again: You find nothing

of interest.

Clicking on the painting:

TEXT: A message is inscribed here... "Wild waves of the sea,

casting up the foam of their own shame; wandering stars, for

whom the gloom of utter darkness has been reserved forever."

Jude 1:13.

TEXT: The message fills you with nameless dread... Your SPT

has increased!

SPT+1

Clicking on the painting again:

TEXT: A message is inscribed here... "Wild waves of the sea,

casting up the foam of their own shame; wandering stars, for

whom the gloom of utter darkness has been reserved forever."

Jude 1:13.

Clicking on the TV without the remote:

TEXT: You don't see the power button. The television must be

operated by remote control.

TEXT: Interacting with your environment is vital! Look

everywhere. Never know what you'll find.

To turn on the TV, the player has to pick up the REMOTE on

the countertop by the sink. Then use the remote on the TV:

The news is on.

REPORTER

Breaking news. The daughter of

Martin Roland is reported missing

after her boyfriend was found dead

outside her Endo apartment.

As the reporter talks, the camera fades in on a photo of

KRISTA ROLAND, 21, a freckle-nosed girl next door.

REPORTER (V.O.)

Krista Roland, the 21-year-old

daughter of Martin and Natalie

Roland, lived in the Endo Crown

with boyfriend, Guy Baptiste...

Just as the reporter mentions Guy's name, a photo of GUY

BAPTISTE appears: a Black man with a thick beard and big

curly hair.

IF the player has seen his reflection in the mirror, Player

will be taken aback. They look remarkably similar, almost the

same.

REPORTER

Currently, no suspects behind

Baptiste's murder have been found.

Anyone with information is urged to

contact Neo Law Enforcement --

A STATICKY NOISE. Player holds his head.

TEXT: Krista...

And drops to his knees. FLASH into:

EXT. SUNRISE PARK - FOUNTAIN - DAY

A decorative three-tier fountain sits in a basin filled with

water. Krista and Guy sit on it, a gleaming necklace with a

sky pendent around Krista's neck. She can't take her eyes off

it.

KRISTA

Guy...

Finally, she smiles at Guy.

KRISTA

It's beautiful!

Guy smiles.

GUY

Thanks, Krista. For everything

you've done for me...

FLASH.

INT. ENDO HOSPITAL – HOSPITAL ROOM – NIGHT

Player is on his knees, eyes wide in shock.

TEXT: A warm feeling stirs inside you. If you're here,

then... where is Krista Roland?

Then the TV and lights SHUT OFF. Blackout.

Beat. Next is a HUM of some generator as the room fills with

the low greenish tint of fluorescent lighting.

Player stands and reaches up to smack the TV but it doesn't

turn back on.

TEXT: What made the power go out...?

Player then lowers his head, a sad expression on his face.

????

...

TEXT: Guy Baptiste... Is that you? It must be, yet you don't

feel attached to the name in any way...

Once the TV shuts off, it won't turn back on.

Clicking on the hospital bed:

????

...

(or – If before watching the news report)

????

...

TEXT: What are you doing here? Just... who are you? If only

there was a way to find out.

IF the player has searched all the major areas:

TEXT: There's nothing left to see here... Should you risk

going outside.

To proceed, click on the door to leave:

As Player walks towards the door, we hear a WOMAN SCREAM in

the hallway. Player is taken aback.

????

!

Player stands. We hear HURRIED FOOTSTEPS getting closer, and

closer...

Player backs away from the door.

TEXT: Someone is approaching...

A plasmatic portal, a GATEWAY OPENS behind Player. He whips

around, backs away as an APPARITION crawls out of it, an

archetypical ghost with angel wings.

It stares at Player, blood on its brain. It swings at him as

he backs away, his eyes all pupil. Player shields his face to

block the assault. In doing so, he stumbles and falls.

On the floor, all Player can do is watch his killer float

towards him. But then it stills, staring. Body twitching,

getting ready for something. Player SCREAMS and turns away,

but it won't save him from his inevitable doom.

Its body straight as an arrow, the apparition dives towards

him like a torpedo, as if to leap inside him!

But then the door BURSTS open behind Player, kicked in by

DANTOR, a bald amazon with skin the dark of onyx. She has the

face of a 60 year old woman but the physique of an athlete.

The scars over her face and body tell a story of a warrior

forged by war.

Her two-piece leather outfit is powder-white, one hand tight

around the handle of a sword as long as she is tall. In the

other hand is a shield.

DANTOR

Not today, Phantom!

She LEAPS in front of Player and uses her sword to shield

Player from the monster's attack. When the being SLAMS into

her sword, it's knocked back several feet.

Wide-eyed, Player looks up at his rescuer.

DANTOR

Don't just sit there! Fight!

Player scrambles to his feet and cowers behind Dantor, who

looks annoyed at him for a beat, but then faces the

apparition, sword at the ready.

DANTOR

Want him, Big Boy? Come and get

him!

The apparition flies towards them.

BATTLE: Apparition

DESCRIPTION: A stereotypical ghost with angel wings.

The player has control of the protagonist, but he can't hurt

the beast. He's at level 1 and has no skills yet. On the

other hand, Dantor has a ton of skills and health. She cuts

through the monster like paper.

After the monster has been defeated, trigger Battle Event 1.

Battle Event 1

The ELECTRIC SOUND of gateways opening. More ghosts appear.

DANTOR

Shit! More gateways!

One of the ghosts lounges at the player. His LP drops to 0

and he collapses.

DANTOR

No!

????

...!

The player's LP is raised 1 point, bringing him back from KO.

He casts Sabra, a low-level Moon elemental and kills the

ghost that attacked him.

Dantor kills the other one with a Spiritual elemental.

The player gains a level.

S4/Aftermath 1

DANTOR

More will come! The Darkness is

close...

1) WH-WHAT WAS THAT?!

DANTOR

A phantom... pseudo-life forms that

can't exist on their own. They...

get In through Gateways.

a) GATEWAYS...?

DANTOR

Yes... Windows to the Outer Realm

that appear when reality's been...

disturbed.

I) "DISTURBED"...?!

DANTOR

The Darkness. Reality weakens with

every step it takes. It wants our

kind very dead. And if we don't

hurry out of here, we will be.

A) ...WHAT AM I?

Dark+1 (if chosen first)

DANTOR

You're human, that's "what"!

Just... a little different.

The player is presented with the option again, with only

"who" remaining.

B) WHO AM I...?

Light+1 (if chosen first)

DANTOR

I can't answer that. What I can say

is that your mortal body housed an

incredible force: your True Being.

And tonight the front door opened.

Cut to S4A.

FUCK THIS! I'M GETTING OUTTA HERE! (always the second

option for the above branches)

Cut to S4A.

S4A

DANTOR

More gateways will appear. You need

to come with me. I mean... I

STRONGLY advise that you come with

me.

1) WHERE ARE WE GOING?

Cut to S4B.

2) ...

Cut to S4B.

S4B

DANTOR

Everyday there are fewer and fewer

Divine... but you'll be safe with

me. What will you call yourself?

????

...

The player is given the choice to name the MC. Default name

was: ????

IF the player named the MC "Guy" or "Krista":

DANTOR

... Go with something else. We'll

need to fly under the radar for a

while, which may be hard to do

using the name of a dead person,

looking how you do...

The player is given the choice to name the MC again.

IF the player named the MC "Trezo":

DANTOR

Try to think of something else...

That name will make you a target. A

bigger one.

The player is given the choice to name the MC again.

If the player named the MC using only question marks.

DANTOR

We don't have time for games! What

do you go by, or I'll start calling

you "Boy"!

IF the player named the MC "Dantor", "Erzulie", "Erzili",

"Erzili Dantor" or "Erzulie Dantor".

DANTOR

No. Choose something else...

The player is given the choice to name the MC again.

IF the player named the MC "Mambo Danto".

DANTOR

...!

Dantor blushes.

Dantor Bond+1

DANTOR

Oh, nothing. Just... surprised.

Part of Him really is in you.

The scene resumes from S4B Cont'd.

If the player named the MC Boy:

DANTOR

We don't have time for games! Want

to be called Boy? Fine. That's what

I'll call you.

The scene resumes from S4B Cont'd.

The player is given the choice to name the MC again.

IF the player named the MC anything else, cut to S4B Cont'd.

S4B Cont'd

DANTOR

Pleasure. I'm Dantor, of the

Erzulie. Don't work yourself up

over how confused you feel. We'll

help you.

1) "WE"...?

DANTOR

Thought you were the only one with

superpowers?

Cut to S4C.

2) ...

DANTOR

...

Cut to S4C.

S4C

DANTOR

I'm sorry, about... We will find

her. Krista. But if The Darkness

finds US, we're done for.

1) DID "THE DARKNESS" TAKE HER...?

DANTOR

I don't know...

Cut to S4D.

2) I'LL FIND MY OWN WAY.

Dark+1

DANTOR

You won't. You'll be dead before

you reach the elevator bank. We

lost you once. We can't again.

PLAYER

...

Cut to S4D.

S4D

1) WHAT DO YOU MEAN?!

DANTOR

Look, do you want to live or not?!

I'm here to bring you to Genin.

Hold your questions until after

we've escaped death.

Cut to S4E.

2) LEAVE ME LEAVE...

Dark+1

DANTOR

Alone is... the last thing any of

us need. I'll protect you. Your

life has more value than even

mine...

PLAYER

...

Cut to S4E.

S4E

Dantor looks at her shield and then at Player. She tosses it

at him. He barely catches it.

DANTOR

Here. Use this. It's not what I

have... but it's something.

Text: Received Neon Shield x 1!

DANTOR

Oh, and found these on the way

here. Not sure if they fit, but it

beats fighting... like that.

Dantor tosses the larger of the two bags she's carrying at

Player.

Player is controllable. Click on the bag to open it, finding

scrubs and hospital slippers inside. Put them on Player to

dress him. Click on the door to proceed.

Clicking on the bag

Text: Left with little choice, you join Dantor.

DANTOR

Oh, and... put this on.

Dantor pulls out a wearable computer that looks like a

wireless electronic armband. Facing outward is a small

screen. On the other side of the device is a compartment

where a cord is stored.

DANTOR

Heard you were good with

computers...

PLAYER

!

FLASH.

INT. COLLEGE APARTMENT - GUY'S ROOM - NIGHT

Wearing a similar device, Guy sits on the bed in front of a

laptop computer.

GUY

I'll show 'em what's "unhackable".

We see what's on his computer screen: HARMONY'S homepage.

He turns his arm over so that the compartment is facing him.

He opens it and pulls out a cord that he jacks into the

computer.

He waits. And waits. Then the screen fills with code. His

eyes bulge as his lips spread in a big smile.

FLASH.

INT. ENDO HOSPITAL – HOSPITAL ROOM – NIGHT

Player takes the wearable computer from Dantor and excitedly

slips it on. He cheers.

DANTOR

Your chip was likely damaged in the

attack that landed you here, so a

new one's in there.

Player nods.

DANTOR

Now you can access the menu screen

and do a bunch of stuff I won't get

into because it's self-explanatory.

Even if you've never seen one.

- END SCENE.

Now the player can access the menu screen to do the standard

RPG stuff, like restore LP & SP, save his game, change party

members, etc.

He can also use his computer to jack into sealed item boxes

and some locked doors, to hack into their system (triggering

hacking mini game) and unlock them.

Clicking on the door before getting dressed:

DANTOR

Where do you expect to go like

that? Open the bag. Quickly!

- END SCENE.

_____________________________________________________________

DUNGEON #1 - Endo Hospital

_____________________________________________________________

The player is taken to the first dungeon, which is where the

RPG elements come into play.

Characters skillsets are divided by Magic and Abilities. They

gain magic as they level up, but Abilities are all physical

and gained by equipping different weapons. Each weapon will

teach that character an Ability. For example, the knife

teachers Player the Ability "Bash". He can only use Bash when

equipped with a Shield, but if he uses the Shield or Bash

enough times, he can learn Stab permanently.

Dantor's Sword teaches her the Ability "Deep Cut". She has

two other Abilities already: "Charge" and "Protect".

The goal is to get to the ground floor and leave. Along the

way, gateways appear, and a battle will start.

At this point, there isn't much the main character can do but

defend and heal himself with vitamins. Enemies will hit him

hard until he levels up a few times. They are too weak to

hurt Dantor in any way. When she isn't slicing them with her

sword, she's blowing them to dust with her high-powered

magic. She has the spell "Mending", which provides mid-level

healing for one target.

On each floor, the player will find a Vitamin, Blueberry,

Conditioner, or an Energizer. There are no treasure chests.

Items are found on the floor.

The player is on the 3rd floor.

Star of the first battle:

DANTOR

Listen up. Whenever you equip a new

weapon, you can use an Ability. Use

it enough times and you'll master

it. Can use it even when you change

weapons. If you haven't mastered

that ability, you'll forget how to

use it when you equip a new weapon.

Something to keep in mind. Some

Abilities are tricker to master

than others...

- END.

If the player reenters Guy's hospital room:

INT. ENDO HOSPITAL – HOSPITAL ROOM - NIGHT

The player can talk to Dantor.

DANTOR

Your friend may be out there. And

if she is, we'll find her. But we

have to go. Your Madam will clean

up the mess here.

The EMERGENCY ALARM rings in the background.

The elevators are down, so the player will have to take

staircases to the ground floor.

Dead people on the floor: nurses, doctors, patients and

visitors throughout the hospital. Blood on the walls, the

floors.

Most rooms in the hospital are locked, but a few are open.

The player can find various items in there as well as talk to

Dantor.

Walk & Talk #1

DANTOR

Why am I here? It's my duty. I love

this Realm. I will always protect

and serve, even if the children do

not honor me as they once did.

PLAYER

?

- END.

INT. ENDO HOSPITAL – 2nd FL PATIENT'S ROOM 1 – NIGHT

DANTOR

Try to thoroughly search every room

you enter... Could find all sorts

of goodies. Don't hold out for a

conveniently placed treasure chest.

INT. ENDO HOSPITAL – 2nd FL PATIENT'S ROOM 2 – NIGHT

DANTOR

Pay attention to your body. If you

need to heal, do it. If you become

vulnerable, Phantoms won't hesitate

to take advantage of it.

INT. ENDO HOSPITAL - 1ST FLOOR NURSE STATION - NIGHT

Trembling in fear, a WOMAN pokes her head up from the Nurses'

desk. When Dantor and Player spot her, she quickly ducks

under the desk, shaking.

Dantor approaches her.

DANTOR

Miss? It's all right... We're

getting out of here. Follow us,

okay?

Slowly, the woman looks up to see Dantor standing over her.

She shakes, spooked. But then she reaches up and grabs

Dantor's hands.

WOMAN

Th... Thank you! Oh, bless you!

Then the blue green FLASH of a gateway!

Dantor's eyes grow wide in shock. Player gets in his fighting

stance.

DANTOR

Behind you!

WOMAN

What...?!

Dantor pushes her out of the way and the woman falls to the

floor. She looks straight ahead, more confused than afraid.

A gateway materializes. The woman's staring right at it but

doesn't react.

WOMAN

Wh-What is it?!

1) A GATEWAY, DAMN IT!

The woman looks at Player.

WOMAN

A what...?!

Cut to S5A.

2) DON'T YOU SEE IT...?

Light+1

The woman looks at Player.

WOMAN

S-See what?!

Cut to S5A.

3) STAY OUT OF THE WAY, LADY!

Dark+1

WOMAN

"Stay out of the way" of what?!

Cut to S5A.

S5A

Something is crawling out of the gateway!

DANTOR

Protect that woman. I'll handle

this!

Player nods. He turns to the woman as Dantor draws her sword.

Standing now, the woman stares back at him with a blank

stare. A tear rolls down her face.

Player backs up as she sloppily steps towards him.

WOMAN

Help me... AAAHHH!

The woman SCREAMS as she EXPLODES in a mess of red.

A shadow curries away. Player jumps back. Having dispatched

of the phantom that crawled out of the gateway that opened in

front of Dantor, she turns to Player.

1) WHOA!

Cut to S5B.

2) WHAT THE...?!

Dark+1

Cut to S5B.

S5B

Dantor runs after it.

DANTOR

Hurry! Before it escapes!

Player nods and gives chase. They corner it and it lunges at

them, triggering a battle.

BATTLE: Angel

DESCRIPTION: Biblically accurate angel. A spherical being

with one large eye and smaller ones on both sides of it.

Wings going all around it.

Aftermath 2

Player's eyes are saucers. He's too shocked to function.

PLAYER

!

He panics at Dantor, who maintains her composure.

DANTOR

Phantoms want to exist again as

physical beings. Problem is that

the bodies they choose aren't

strong enough to contain them.

PLAYER

...

DANTOR

Defeating The Darkness will stop

the gateways. But we'll need more

than just us two.

Dantor walks up the hall with a fierce strut.

DANTOR

Madam can't save Baltimore. Not

HARMONY, Risney... and certainly

not "God". Despite what White Robes

think.

- END SCENE.

Walk & Talk #2 - After scene 5

DANTOR

It doesn't get easier. You never

get used to... this, no matter how

long you live. Any of us could...

so we got to make the time we do

have count.

- END.

Walk & Talk #3 - Ground Floor

DANTOR

The Moon, huh...? Could be what we

need to finally save Father.

PLAYER

...

DANTOR

You don't remember anything at all?

Strange... Sure Legba knows a fix.

- END.

INT. ENDO HOSPITAL – GROUND FL PATIENT'S ROOM 1 - NIGHT

DANTOR

This egg's going to crack. And it

may not even be The Darkness that

does it...

INT. ENDO HOSPITAL – GROUND FL PATIENT'S ROOM 2 - NIGHT

Talk to the scared nurse to heal. She's holding onto a

frightened bald teen girl.

NURSE

What's going on?! I couldn't leave

my patient behind... I just

couldn't! Are you hurt? I'll see

what I have...

FLASH. CHIME.

NURSE

That should do it. Good luck out

there...

But I suggest finding somewhere to

hide and STAYING there! Satan's at

work...

PATIENT (1)

The Bible warns that Satan could

target anyone, anytime, especially

sinners... I left the mall with

lipstick once. I didn't mean to; it

was an accident! But a sin's a sin,

right...? Did I... cause this?

NURSE (2)

Make an appointment with Rev. Law,

soon as you can. Demons are strong,

but God is stronger.

DANTOR

This isn't their fault. How could

they think that?!

(SIGH)

Damballah would never have His

children blame themselves for

something like this... He'd sooner

blame Himself.

INT. ENDO HOSPITAL – LOBBY - NIGHT

Bodies on the floor, some with footprints on their backs.

Approach the entrance to cut to Scene 7.

In the distance, HEAVY FOOTSTEPS. Getting LOUDER, closer.

Dantor guards Player.

DANTOR

This feeling... shit!

She turns to Player. Takes something off her finger and hands

it to Player: a gold ring with a somewhat alien design going

around it.

DANTOR

Wear this. It's a Sun Ring;

Darkness repellent.

Dantor winks.

DANTOR

Don't worry about me... Got

something of a Trump Card in here.

She gestures to her bag, then looks fiercely at Player.

DANTOR

I'll hold it off long enough for

you to escape. Once outside, look

for a Shrine. Papa Legba'll explain

everything. What you are now --

what you've always been... and the

work you must do.

In the distance, POUNDING FOOTSTEPS. Getting even closer.

DANTOR

Go. It's... fine. Had to get off

this ride sometime, right...?

[Player]... Live, okay? Don't

survive.... but LIVE, Trezo...

PLAYER

!

TEXT: Trezo...?

Dantor faces forward, sword at the ready. Outside the glass

doors, a shadow creeps toward.

DANTOR

There's an exit in the basement!

Player backs away. Once, twice. But he stops, still looking

at Dantor.

DANTOR

GO! NOW!

Player jumps. He runs off.

INT. ENDO HOSPITAL – BASEMENT – NIGHT

The player finds himself in the hospital's basement, a dusty,

dirty place not unlike most basements. Dantor has left the

party. The goal is to get to the exit in the back. This part

of the dungeon has only one floor, and the enemies die

easily.

When the player's midway to the exit, we hear a LOUD BANG

from above. Silence. Then THUMPING FOOTSTEPS, making their

way down.

The player turns around. That half of the basement gets

extremely dark. The FOOTSTEPS get even louder, closer.

Whatever making them now in the basement.

The player automatically turns back around and moves forward.

If the player tries to backtrack to the first half of the

basement, he will automatically turn back around.

When the player gets to the end, he'll receive a prompt:

TEXT: YOUR BREATH GETS HEAVY… PROCEED?

1) YES.

Cut to scene 8.

2) NO.

The player is turned back around.

INT. ENDO HOSPITAL - BASEMENT EXIT – NIGHT

The area gets darker.

TEXT: The Darkness is closing in!

The player turns towards The Darkness. Sees nothing but pitch

blackness.

GIRL'S BOOMING VOICE

You're mine...

DANTOR (V.O.)

NO!

DANTOR emerges from the darkness, PANTING and bleeding. She

guards Player.

DANTOR

Don't touch him!

GIRL'S BOOMING VOICE

My power was stolen from me... and

given to YOU!

TAYLOR MEAD steps forward. She wears shiny white armor and

carries a scythe longer than she is tall. She has purple

streaks in her hair.

Taylor's portrait: her hateful scowl spoils a lovely face.

Even though the weight of her power and anger makes her seem

older, she's got the face of a 15-year-old. Her eyes are

purple.

GIRL

I shall reclaim my power and place

at my Lord's side. You will NOT get

in my way!

DANTOR

Sweet girl, please...

Girl smirks.

GIRL

She still can't hear you. But they

can...

Gateways open around Dantor and Player. Creatures crawl out

of them, then merge into a massive beast.

DANTOR

Agghhh! Take care of that, will

you? I'll... handle The Darkness.

Boss: Neti

Description: A giant insect with angel wings, yellow green

liquid oozing off its body.

Aftermath 3

Dantor is bleeding heavily.

DANTOR

I won't run any longer. I can't

save this precious girl...

She whips out a bomb from her bag. Player is taken aback.

DANTOR

But I can still save humankind!

GIRL

...And what, endanger the cattle

still inside here? Cattle to whom

you claim to be devoted?

DANTOR

...

Staring at The Darkness, Dantor sheds a single tear. She

turns to Player.

DANTOR

Go...

PLAYER

...?

DANTOR

Hurry! Get out of here!

Dantor pushes Player outside.

EXT. ENDO HOSPITAL - REAR ENTRANCE – NIGHT

The player finds himself outside the hospital. There's a

CLICK.

Player whips around. He tries to jerk the door open, but it

doesn't so much as crack.

PLAYER

...

He turns back around, facing forward.

- END SCENE.

EXT. ENDO - NIGHT

Hip young people walk the streets, large brownstones on

either side (think Bushwick, Brooklyn).

The player is controllable. The hospital's rear entrance is

locked, and if the player tries to reenter the hospital from

the front, a prompt will say: You don't need to be here.

The goal is to get to the Terminal Station. Take a few steps

in any direction and:

TEXT: The air is unsettling... You better get out of here

fast. (camera pans to the terminal station)

Gateways open all over. People unknowingly walk past phantoms

or stand idly, continuing their conversations as Phantoms

creep towards them.

Phantoms are seen leaping inside various people, and once

their bodies BURST, the phantoms turn towards Player and give

chase.

Should these phantoms reach Player, they will attempt to leap

inside him but are pushed back by his power, triggering a

difficult battle.

TEXT: It isn't worth it to fight. Just keep running!

Midway to the terminal station: the screen will SHAKE. Player

will turn toward the hospital, which EXPLODES in an eruption

of red, yellow and pale blue fire.

The explosion grows. Player tries to outrun it but fails: the

blast sends him flying. He slams onto the asphalt face-first.

Passes out. Fade out.

Beat. Fade in. Slowly, Player opens his eyes, pushes himself

up and turns on his back, seeing what Endo has been reduced

to.

Mass destruction. Pale flames dance atop buildings. Sidewalks

caked in ash and corpses, some completely incinerated.

Buildings are totaled, shops and houses destroyed.

TEXT: Is this... the power of The Darkness? Dantor's bomb

couldn't have done this much damage on its own.

Player brings himself to stand.

TEXT: Dantor told you to go to a shrine. What could you find

there?

- END.

The goal is simply to walk out of the district to the world

map.

Gateways no longer form. Lingering phantoms burst, leaving

behind gooey puddles.

Text: Gateways have all disappeared. Has The Darkness been

defeated?

Along the way, the player will pass by young people crying on

the streets, or over the bodies of their dead friends and

roommates. The player can talk to them. Some will cry that

the world is ending, "for good this time". They cry out for

God to save them from the devil.

Other people will cry out on the roads or street, missing an

arm or leg, or both. These people can't be talked to. They

simply CRY.